Skip to main content

Analysis of Early Comics

From Little Nemo in Slumberland to Calvin and Hobbes and Krazy Kat, so many of early comics were primarily if not entirely based around cartoons and lighthearted, shorter "strips" of comedic observation or slapstick. Involving simple stories and characters, the objective of many of these seemed to be to attract younger audiences with the cartoon characters, never delving into more serious themes, reserving those for political cartoons or propaganda. Some early recreational comics however do explore more developed characters, such as Alex Raymond's Flash Gordan, an early adventure comic that focused on themes of science fiction, romance, and even aspects of war; (though HEAVILY filtered). These early adventure comics were some of the first comics to have continuing stories over multiple issues of a comic, involving much, much longer comics rather than a traditional "strip" of panels like previous cartoon oriented comics. These adventure stories were aimed at slightly older young to late teen audiences, giving them an outlet for adventure and romance that resonated with what these young minds wanted as they were developing into adults. All of these themes while simultaneously exploring how fantastical views on technology were beginning to develop and introductions to global affecting events like global politics, war, and space exploration; though again heavily filtered and streamlined for high adventure and entertainment. These early comics were always meant for younger minds and audiences, with some meant for daily or weekly bits of entertainment to be distributed in newspapers and a few sold as independent "visual novels," early comics covered all the entertainment of young life and began to touch upon themes and education of ideals in longer comics such as Flash Gordan.

Comments

Popular posts from this blog

Analysis of Shaun Tan's, "The Arrival"

Jarod Frank Analysis of Shaun Tan’s, “The Arrival.” Shaun Tan's, “The Arrival,” is a fantastic example of conveying narrative themes and complex character interactions without the use of dialogue. Through the emphasis on gestures, body positioning, and facial expressions, we are able to “fill in” to a great degree what we imagine the characters are conveying; regardless of anything literally being said. One such fantastic example of this is when the main immigrant man is trying to find an apartment, beginning by asking another man where it could be. We see the quizzical look he local man as he looks over the immigrant, who pulls out a drawing pad and draws a bed, pointing to it. Such a natural progression of actions, reactions and continued actions are the basics of human communication, not necessarily needing words to convey an experience we all are familiar with: questioning. While the situation is mundane, the comic being able to convey this series of emotions here and n...

Week 12- Women In Comics

For this week I read the surprisingly enjoyable and approachable visual novel, "Ms. Marvel," a modern take on a modern Marvel fan. It is made obvious numerous times that this is NOT the "actual" Ms. Marvel, or even any variant of the character in previous versions, (there is a quite enjoyable sequence in the first/second comic that shows her transforming into various previous variants of the character). The bulk of the story centers around Kamala Khan, a girl with strong heritage and close family ties that feels like a freak/outsider in nearly every scenario in her life. One of her most powerful lines of dialogue probably includes, "Why does everyone get to be normal but me." While not the most original story or concept, (the storyline of someone feeling alienated, lonely, or unsure of what to do with their powers has been seen many, many times a la Superman, Spiderman, etc) its defining characteristic is the execution of these aspects...

Week 13- "Whatever Happened to the Man of Tomorrow?" - In class assignment

1. My initial reaction to the text I read was sadness followed by acceptance, while certainly a MUCH darker overall tone that ANY golden age Superman story, this joint collaboration by Alan Moore, Curt Swan, George Perez, and Kurt Schaffenberger, is a damn near perfect end to this "run" of the Superman story. Focusing on the dramatic end of Superman, the story throws all of his most, and a few of his lesser, memorable villains and allies at him at once, a sort of collage of the entire Alan Moore run with the character. As Batman later describes it, "like walking through fragments of a legend." This comic celebrates everything that built Superman, from his allies and backstory, to his bitter enemies and emotional struggles; it ties up and ends practically every loose end previously left open in previous issues of the Superman story, while also providing one massive, yet satisfying cliffhanger at the story's end. 2. I grew up loosely following various versions ...